new Chara1{x:100, y:100, p:0, zOrder:0}; new Chara1{x:100, y:116, p:5, zOrder:1}; new Chara1{x:100, y:132, p:9, zOrder:2}; new Chara1{x:200, y:100, p:0, zOrder:0}; new Chara1{x:200, y:116, p:5, zOrder:2}; new Chara1{x:200, y:132, p:9, zOrder:1}; new Chara1{x:300, y:100, p:0, zOrder:1}; new Chara1{x:300, y:116, p:5, zOrder:0}; new Chara1{x:300, y:132, p:9, zOrder:2};
while(true){ rotation++; update(); }